That's not the reason for my particular score. The first level is quite slow, which is understandable, you're trying to build interest. So the basic idea here is a reverse tower-defense, which seems interesting enough. It delivers what it promises and it's a very nice twist on the genre. It's easy to imagine dozens of ways that this game could be expanded and made richer, but it really works just as it is. He'll keep you busy enough that you won't miss micromanaging the other units. You use him to collect various power-ups, deploy decoys and other countermeasures, and repair your other units. If this were all there was to the game, it would feel constraining and limited, but you also get a special "commander" unit who can roam the map freely, if not safely. You can only make them turn at an intersection.
You can't slow them down, stop them, or reverse their course. However your units are always heading forward at a fixed pace.
If conditions change or you find that your plan leads to ruin, you can alter the plan. You plan a course from your starting point to the target and the units follow this predetermined path to the letter and attack any enemy in range. It is like being on the other end of Defense Grid, but you don't get a swarm at your command, just a few units. If conditions change or you find that This game is sold as "inverse tower defense" or "tower offense" and it's exactly what it is. This game is sold as "inverse tower defense" or "tower offense" and it's exactly what it is. Go get it before the publisher finds out and fixes his only error: definitely too low price level. I am utterly satisfied with this product, and I still can't believe it is so modestly priced. Surprisingly it blends very well with Steam philosophy of achievements, therefore building strong potential for re-playability - when played on Steam. I found it very easy to get into, although the story is plain and obvious, it let me focus on tactical thinking and challenged me alright.
The game is pure game-play plus some very interesting visuals, it takes you back to gold age of gaming with state-of-the art polishing. So far it's a discovery of the year! Can't believe it costs USD10, when it feels and plays like a USD30 title. There are awards for ruthlessness tho, which are satisfying. Its taken me an hour to get through 6 levels, altho I'll probably go back through on hardcore, once you nail down the strategy you'll find yourself trying to clear the areas completely instead of going with the get the the finish mentality they almost encourage. And i think the change is refreshing enough that I've found a new favourite. The graphics are very nice, the only other td game that I've seen with nice gfx is defence grid:awakening. I'm a big fan of tower defence games, and this is a pretty good example of it flipped over. Its taken me an hour to get through 6 levels, altho I'll I had no idea this would actually be all that entertaining. I had no idea this would actually be all that entertaining.